

aiming, though it's hard to tell as the sprite's not finished. According to a cancelled Tom Payne interview from 2004, these sprites date back to when he first started working at STI (March 9, 1992).Īnother pig, this one pink with a silver nose.Īnother rendition that would walk on four legs and fire some sort of projectile out of its neck after lifting its head up.Ī slightly different rendition, pasted over another spritesheet of another unused badnik based on some insect.Ī singular sprite of the pig's walker variant.Īnother singular sprite, this time of the top-right pig in image 1.Ī rougher version of the wheeled pig variant, and a weird pig-bug thing. Several sprites of a badnik based on a pig. The full-body sprite appears to have been shot. When animated, he flashes a smile and winks. disconcerting sprites of some guy making various expressions. Pipes, wheels, (the top half of) a conveyor belt, and those bumpers that launch you into Slicers.Įarly badniks, once thought to be just mere concept art, in sprite form! Results vary. Simon Wai slanty lift walls, Simon Wai background conveyors, and nuts. The Simon Wai proto sprites for the wheel obstacle. The idea was likely scrapped after Crawl was repurposed for Casino Night Zone.Įarly sprites for Buzzer, including some not found in any known prototypes.Ĭontained here are several tilesets for Metropolis Zone, mostly seen in the Simon Wai prototype. Crawl was originally intended to pop out of the ground with sand/rocks appearing under it. Nick Arcade-build sprites for Crawl, with some dirt. Sprites for Snail that seem to predate the Nick Arcade build, seemingly unsure on whether to give it a wheel.

Sprites for Gator, but with a much brighter palette! According to a cancelled Tom Payne interview from 2004, these Gator sprites date back to April 2, 1992. The Nick Arcade proto's sprites for Stegway. The Ball badnik seen in the Nick Arcade prototype.īubbler from the Nick Arcade proto, with Bubbler's Mother in green.
